#ifndef TABLE_H
#define TABLE_H

#include "Deck.h"
#include "Player.h"

const int NB_PLAYER = 3;

struct table
{
	player players[NB_PLAYER];
	deck gameDeck;

};

void InitializeTable(table &t);
void DisplayTable(const table &t);
void Distribute(table& t, player& p);

#endif